📢 THE TOWN CRIER
Same facts, different goal, different cry. Pick the evidence that moves the crowd.
✎ THE NOTES YOU WERE HANDED (all true):

✎ THE NOTES YOU WERE HANDED (all true):
The Town Crier drills rhetorical synthesis, the digital SAT skill where a question hands you a goal and a few notes and asks which sentence uses those notes to meet the goal. In the game you play a crier: a client gives you a goal, you get a stack of facts that are all true, and you pick the one that does the job. Keep the notes, change the goal, and a different fact becomes the right answer.
Read the goal before you touch the notes. Step one, choose your angle: tap the note that does the goal's job. Every note is true, so you cannot pick by truth alone. Step two, make the cry: pick the announcement that puts that angle to work and lands the goal. The crowd rallies, shrugs, or turns, and you get a short note on why. A round runs six commissions across goals like recruiting, warning, introducing, and reassuring.
Yes. It runs in your browser with no login and no signup, and you can replay it as often as you like. The Forge diagnostic it links to is free too.
Rhetorical synthesis, the digital SAT question type where you are given a goal and a set of notes and have to pick the sentence that uses the notes to meet that goal. The game runs the same task: read the goal, choose the fact that does its job, then choose the announcement that lands it.
One round is six commissions. Each one asks for two picks: the note that serves the goal, then the cry that delivers it. A wrong pick gets a short explanation and a second try, and the crowd reacts to every cry, so you see why an answer works before the next commission.
Not sure this is where your points are going? The free Forge diagnostic will tell you. More on rhetorical synthesis questions on the digital SAT.
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